setPylonsPriority: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\{\{RV\|type=command \| arma3 \| *([0-9]\.[0-9]{2}) * \|gr1=(.*) \|(.*) \|(.*) \|p1=(.*) \|p2=(.*) \|(.*) \|x1=(.*) \|seealso=(.*) \}\} " to "{{RV|type=command |game1= arma3 |version1= $1 |gr1=$2 |descr=$3 |s1=$4 |p1=...) |
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
||
Line 20: | Line 20: | ||
|seealso= [[Arma 3: Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonLoadout]] | |seealso= [[Arma 3: Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonLoadout]] | ||
}} | }} | ||
{{GameCategory|arma3|New Scripting Commands}} | {{GameCategory|arma3|New Scripting Commands}} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} |
Revision as of 09:15, 11 June 2021
Description
- Description:
- Overrides default pylons priorities
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- vehicle setPylonsPriority [priority pylon1, priority pylon2, ...]
- Parameters:
- vehicle: Object
- [priority pylon 1, priority pylon 2,..., priority pylon n] : Array
- Return Value:
- Nothing
Examples
- Example 1:
(vehicle player) setPylonsPriority [0,1,2,3,4,5,5,4,3,2,1,0];
Additional Information
- See also:
- Arma 3: Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonanimateBaysetPylonLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note