BIS fnc setCuratorCamera: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\| *(\[.*)(call|spawn)(.*) " to "|s1=$1$2$3 ") |
||
Line 8: | Line 8: | ||
|Move curator camera to a position and direction. Finished when animation ends. | |Move curator camera to a position and direction. Finished when animation ends. | ||
| [camPos,targetPos,time] spawn [[BIS_fnc_setCuratorCamera]] | |s1=[camPos,targetPos,time] spawn [[BIS_fnc_setCuratorCamera]] | ||
|p1=camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) Position, for supported types see [[BIS_fnc_position]] | |p1=camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) Position, for supported types see [[BIS_fnc_position]] |
Revision as of 18:44, 9 June 2021
Description
- Description:
- Description needed
- Execution:
- spawn
- Groups:
- Curator
Syntax
- Syntax:
- [camPos,targetPos,time] spawn BIS_fnc_setCuratorCamera
- Parameters:
- camPos: Position - (Optional, default getPosATL curatorCamera) Position, for supported types see BIS_fnc_position
- targetPos: Array, Position or Object - (Optional, default vectorDir curatorCamera) Vector dir or target object/position
- time: Number or Boolean - (Optional, default 0) Commit time or true to calculate time automatically
- Return Value:
- Boolean true when done
Examples
- Example 1:
[nil,player,5] spawn BIS_fnc_setCuratorCamera;
Additional Information
- See also:
- Arma 3: CuratorcuratorCamera
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note