BIS fnc setCuratorCamera: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *(\[.*)(call|spawn)(.*) " to "|s1=$1$2$3 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|gr1= Curator \|([^d])" to "|gr1= Curator |descr= $1") |
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|gr1= Curator | |gr1= Curator | ||
|Move curator camera to a position and direction. Finished when animation ends. | |descr= Move curator camera to a position and direction. Finished when animation ends. | ||
|s1=[camPos,targetPos,time] spawn [[BIS_fnc_setCuratorCamera]] | |s1=[camPos,targetPos,time] spawn [[BIS_fnc_setCuratorCamera]] |
Revision as of 18:48, 9 June 2021
Description
- Description:
- Move curator camera to a position and direction. Finished when animation ends.
- Execution:
- spawn
- Groups:
- Curator
Syntax
- Syntax:
- [camPos,targetPos,time] spawn BIS_fnc_setCuratorCamera
- Parameters:
- camPos: Position - (Optional, default getPosATL curatorCamera) Position, for supported types see BIS_fnc_position
- targetPos: Array, Position or Object - (Optional, default vectorDir curatorCamera) Vector dir or target object/position
- time: Number or Boolean - (Optional, default 0) Commit time or true to calculate time automatically
- Return Value:
- Boolean true when done
Examples
- Example 1:
[nil,player,5] spawn BIS_fnc_setCuratorCamera;
Additional Information
- See also:
- Arma 3: CuratorcuratorCamera
Notes
-
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