BIS fnc setCuratorCamera: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|gr1= Curator \|([^d])" to "|gr1= Curator |descr= $1") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|descr= Move curator camera to a position and direction. Finished when animation ends. | |descr= Move curator camera to a position and direction. Finished when animation ends. | ||
|s1=[camPos,targetPos,time] spawn [[BIS_fnc_setCuratorCamera]] | |s1= [camPos, targetPos, time] spawn [[BIS_fnc_setCuratorCamera]] | ||
|p1=camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) Position, for supported types see [[BIS_fnc_position]] | |p1= camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) Position, for supported types see [[BIS_fnc_position]] | ||
|p2=targetPos: [[Array]], [[Position]] or [[Object]] - (Optional, default [[vectorDir]] [[curatorCamera]]) Vector dir or target object/position | |p2= targetPos: [[Array]], [[Position]] or [[Object]] - (Optional, default [[vectorDir]] [[curatorCamera]]) Vector dir or target object/position | ||
|p3=time: [[Number]] or [[Boolean]] - (Optional, default 0) Commit time or [[true]] to calculate time automatically | |p3= time: [[Number]] or [[Boolean]] - (Optional, default 0) Commit time or [[true]] to calculate time automatically | ||
|exec= spawn |= Executio | |exec= spawn |= Executio | ||
Line 22: | Line 22: | ||
|x1= <code>[nil,player,5] [[spawn]] [[BIS_fnc_setCuratorCamera]];</code> | |x1= <code>[nil,player,5] [[spawn]] [[BIS_fnc_setCuratorCamera]];</code> | ||
|seealso= [[Arma 3: Curator]],[[curatorCamera]] | |seealso= [[Arma 3: Curator]], [[curatorCamera]] | ||
}} | }} | ||
Revision as of 18:56, 9 June 2021
Description
- Description:
- Move curator camera to a position and direction. Finished when animation ends.
- Execution:
- spawn
- Groups:
- Curator
Syntax
- Syntax:
- [camPos, targetPos, time] spawn BIS_fnc_setCuratorCamera
- Parameters:
- camPos: Position - (Optional, default getPosATL curatorCamera) Position, for supported types see BIS_fnc_position
- targetPos: Array, Position or Object - (Optional, default vectorDir curatorCamera) Vector dir or target object/position
- time: Number or Boolean - (Optional, default 0) Commit time or true to calculate time automatically
- Return Value:
- Boolean true when done
Examples
- Example 1:
[nil,player,5] spawn BIS_fnc_setCuratorCamera;
Additional Information
- See also:
- Arma 3: CuratorcuratorCamera
Notes
-
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