BIS fnc GUIhint: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{RV\|type=function \| *(tkoh|TKOH) * \| *([0-9]\.[0-9]{2}) * \|gr1=(.*) \| <pre>\/\*" to "{{RV|type=function |game1= tkoh |version1= $2 |game2= arma3 |version2= 0.50 |gr1=$3 |descr= <pre>/*") |
Lou Montana (talk | contribs) m (Text replacement - " |p1= |x1= " to " ") |
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|s1= <!-- [] call [[BIS_fnc_GUIhint]]; --> | |s1= <!-- [] call [[BIS_fnc_GUIhint]]; --> | ||
|seealso= [[BIS_fnc_GUImessage]] | |seealso= [[BIS_fnc_GUImessage]] |
Revision as of 22:29, 10 June 2021
Description
- Description:
/* Description: Creates advanced hintC dialog Parameter(s): _this select 0: ARRAY in format [text,picture] * text: STRING - hint text * picture: STRING - picture [item1,item2...] - Listbox item ARRAYs in format [itemText,itemDescription,picture,icon] * itemText: STRING - Text displayed in listbox * itemDescription (Optional): STRING - text displayed after clicking on item * picture (Optional): STRING - picture displayed after clicking on item * icon (Optional): STRING - icon displayed in listbox left from text _this select 1 (Optional): STRING - hint header _this select 2 (Optional): ARRAY - [STRING,CODE,NUMBER] - text on left button (when "", button is hidden), code executed upon clicking and fade out delay. If only text is present, button is disabled. _this select 3 (Optional): ARRAY - [STRING,CODE,NUMBER] - STRING - text on right button and code executed upon clicking _this select 4 (Optional): ARRAY - [STRING,CODE,NUMBER] - STRING - text on middle button and code executed upon clicking _this select 5 (Optional): NUMBER or ARRAY - width or [width,height] of picture (in grid coordinates). Width > 17 means only picture is used. Returns: ARRAY - [endState(,lbId)] * endState: NUMBER - 1 when clicked on right button, -1 when clicked on left button, 0 when escaped * lbId: NUMBER - selected listbox item (when listbox was used) */ #define DISPLAY_CLASS 'Hsim_RscDisplayCommonHint_guiHint' #define DISPLAY_CONFIG (configfile >> "RscDisplayCommonHint") #define DISPLAY (uinamespace getvariable DISPLAY_CLASS) #define CONTROL (DISPLAY displayctrl _idc) #define CONTROL_FADEINTIME 0.3 #define CONTROL_FADEIN \ CONTROL ctrlsetfade 1; \ CONTROL ctrlcommit 0; \ CONTROL ctrlsetfade 0; \ CONTROL ctrlcommit CONTROL_FADEINTIME;
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- BIS_fnc_GUImessage
Notes
-
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