BIS fnc dirTo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=") |
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|p2= param1 - vector ending point, [[Position]] '''or''' [[Object]] | |p2= param1 - vector ending point, [[Position]] '''or''' [[Object]] | ||
| [[Number]] | \|r1= [[Number]] | ||
|x1= sets unit1 in the direction of unit2 | \|x1= sets unit1 in the direction of unit2 | ||
<code>unit1 [[setDir]] [unit1, unit2] [[call]] BIS_fnc_dirTo</code> | <code>unit1 [[setDir]] [unit1, unit2] [[call]] BIS_fnc_dirTo</code> | ||
Revision as of 10:26, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Geometry
Syntax
- Syntax:
- Syntax needed
- Parameters:
- param1 - vector starting point, Position or Object
- param1 - vector ending point, Position or Object \
- Return Value:
- Number \
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 21, 2015 - 14:20 (UTC)
- AgentRev
-
Be careful when using this function in conjunction with BIS_fnc_rotateVector2D, which rotates vectors counterclockwise as per trigonometric conventions, while BIS_fnc_dirTo returns a clockwise angle.
To counter this, simply negate the output of BIS_fnc_dirTo:[[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;