BIS fnc invAdd: Difference between revisions

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m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
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|p3=force: [[Boolean]] - (Optional, default [[false]]) [[true]] to force add item, other items might be removed
|p3=force: [[Boolean]] - (Optional, default [[false]]) [[true]] to force add item, other items might be removed


| [[Boolean]] or [[Array]] - [[true]] when successfull, [[Array]] if force is set to [[true]] and items were removed (retuns items)
|r1=[[Boolean]] or [[Array]] - [[true]] when successfull, [[Array]] if force is set to [[true]] and items were removed (retuns items)


|x1= <code>[ [[player]],"someClass" ] [[call]] [[BIS_fnc_invAdd]];</code>
|x1= <code>[ [[player]],"someClass" ] [[call]] [[BIS_fnc_invAdd]];</code>

Revision as of 21:25, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Inventory

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
class: String - Item class to be added
force: Boolean - (Optional, default false) true to force add item, other items might be removed
Return Value:
Boolean or Array - true when successfull, Array if force is set to true and items were removed (retuns items)

Examples

Example 1:
[ player,"someClass" ] call BIS_fnc_invAdd;

Additional Information

See also:
BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invStringBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invSlotType

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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