BIS fnc invString: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
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|p1=object: [[Object]] | |p1=object: [[Object]] | ||
| [[Array]] - Weapons and magazines | |r1=[[Array]] - Weapons and magazines | ||
|x1= <code>[ [[player]] ] [[call]] [[BIS_fnc_invString]];</code> | |x1= <code>[ [[player]] ] [[call]] [[BIS_fnc_invString]];</code> |
Revision as of 20:25, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- Return Value:
- Array - Weapons and magazines
Examples
- Example 1:
[ player ] call BIS_fnc_invString;
Additional Information
- See also:
- BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invSlotTypeBIS_fnc_invAdd
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note