canUnloadInCombat: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=") |
||
Line 21: | Line 21: | ||
|p1= vehicle: [[Object]] - | |p1= vehicle: [[Object]] - | ||
| [[Boolean]] | \|r1= [[Boolean]] | ||
|x1= <code>if ([[canUnloadInCombat]] _vehicle) then {...};</code> | \|x1= <code>if ([[canUnloadInCombat]] _vehicle) then {...};</code> | ||
|seealso= [[setUnloadInCombat]] | |seealso= [[setUnloadInCombat]] |
Revision as of 10:26, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object - \
- Return Value:
- Boolean \
Examples
- Example 1:
if (canUnloadInCombat _vehicle) then {...};
Additional Information
- See also:
- setUnloadInCombat
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note