BIS fnc hasItem: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<br><br> {{Feature" to "{{Feature") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
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|p4= searchCrew (Optional): [[Boolean]] - [[true]] to search vehicle crew as well if object is a vehicle. Default - [[false]] | |p4= searchCrew (Optional): [[Boolean]] - [[true]] to search vehicle crew as well if object is a vehicle. Default - [[false]] | ||
| [[Boolean]] - [[true]] if has item | |r1=[[Boolean]] - [[true]] if has item | ||
|x1= <code><nowiki>[</nowiki>[[player]], "ItemMap"] [[call]] [[BIS_fnc_hasItem]];</code> | |x1= <code><nowiki>[</nowiki>[[player]], "ItemMap"] [[call]] [[BIS_fnc_hasItem]];</code> |
Revision as of 20:26, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [object, item, searchCrew]: Array
- object: Object or Group - unit, vehicle, container or group of units (since v1.95)
- item: String - item to find
- searchCrew (Optional): Boolean - true to search vehicle crew as well if object is a vehicle. Default - false
- Return Value:
- Boolean - true if has item
Examples
- Example 1:
[player, "ItemMap"] call BIS_fnc_hasItem;
- Example 2:
[tank, "FirstAidKit", true] call BIS_fnc_hasItem;
Additional Information
- See also:
- See also needed
Notes
-
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