addCuratorEditableObjects: Difference between revisions

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|seealso= [[Arma 3: Curator]], [[allCurators]], [[removeCuratorEditableObjects]], [[curatorEditableObjects]]
|seealso= [[Arma 3: Curator]], [[allCurators]], [[removeCuratorEditableObjects]], [[curatorEditableObjects]]
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<dl class="command_description">
<dl class="command_description">

Revision as of 22:43, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Curator

Syntax

Syntax:
Syntax needed
Parameters:
curatorObj: Object - Curator module.
objects: Array
addCrew: Boolean
Return Value:
Nothing

Examples

Example 1:
MyCuratorModule addCuratorEditableObjects [[MyCar], true];

Additional Information

See also:
Arma 3: CuratorallCuratorsremoveCuratorEditableObjectscuratorEditableObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 23, 2020 - 10:29 (UTC)
R3vo
To continuously make all created objects editable for all Zeus use the following code: if isServer then { [] spawn { while {true} do { { _x addCuratorEditableObjects [ entities [[],["Logic"],true /*Include vehicle crew*/,true /*Exclude dead bodies*/], true ]; } count allCurators; sleep 60; //Change to whatever fits your needs }; }; };