addCuratorEditableObjects: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
||
Line 25: | Line 25: | ||
|seealso= [[Arma 3: Curator]], [[allCurators]], [[removeCuratorEditableObjects]], [[curatorEditableObjects]] | |seealso= [[Arma 3: Curator]], [[allCurators]], [[removeCuratorEditableObjects]], [[curatorEditableObjects]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> |
Revision as of 22:43, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Curator
Syntax
- Syntax:
- Syntax needed
- Parameters:
- curatorObj: Object - Curator module.
- objects: Array
- addCrew: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
MyCuratorModule addCuratorEditableObjects [[MyCar], true];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 23, 2020 - 10:29 (UTC)
- R3vo
-
To continuously make all created objects editable for all Zeus use the following code:
if isServer then { [] spawn { while {true} do { { _x addCuratorEditableObjects [ entities [[],["Logic"],true /*Include vehicle crew*/,true /*Exclude dead bodies*/], true ]; } count allCurators; sleep 60; //Change to whatever fits your needs }; }; };