isOnRoad: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=") |
Lou Montana (talk | contribs) m (Text replacement - "\|" to "|") |
||
Line 13: | Line 13: | ||
|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] (especially on bridges) or (since Arma 3 v2.00) [[Position2D]], in which case Z will be automatically deduced as the height of the road surface | |p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] (especially on bridges) or (since Arma 3 v2.00) [[Position2D]], in which case Z will be automatically deduced as the height of the road surface | ||
|r1= [[Boolean]] | |||
|x1= <code>_objOnRoad = [[isOnRoad]] [[player]];</code> | |||
|x2= <code>_posOnRoad = [[isOnRoad]] [[ASLToAGL]] [[getPosASL]] [[player]];</code> | |x2= <code>_posOnRoad = [[isOnRoad]] [[ASLToAGL]] [[getPosASL]] [[player]];</code> |
Revision as of 10:30, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Roads and Airports
Syntax
- Syntax:
- Syntax needed
- Parameters:
- position: Object or Array in format PositionAGL (especially on bridges) or (since Arma 3 v2.00) Position2D, in which case Z will be automatically deduced as the height of the road surface
- Return Value:
- Boolean
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 24, 2017 - 21:31 (UTC)
- Tankbuster
- Some roadobjects will return false when using this command. invisibleroadway_square_f.p3d is found by the nearRoads command, yet will return false for isOnRoad.