ctrlMapWorldToScreen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
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|p2= position : [[Array]] - world position in format [[Position2D]] or [[Position3D]] | |p2= position : [[Array]] - world position in format [[Position2D]] or [[Position3D]] | ||
| [[Array]] - screen coordinates in format [x, y] | |r1=[[Array]] - screen coordinates in format [x, y] | ||
|x1= <code>_screenCoord = _control [[ctrlMapWorldToScreen]] _worldCoord;</code> | |x1= <code>_screenCoord = _control [[ctrlMapWorldToScreen]] _worldCoord;</code> |
Revision as of 20:34, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- Syntax needed
- Parameters:
- control : Control - map control
- position : Array - world position in format Position2D or Position3D
- Return Value:
- Array - screen coordinates in format [x, y]
Examples
- Example 1:
_screenCoord = _control ctrlMapWorldToScreen _worldCoord;
- Example 2:
_screenCoord = _control ctrlMapWorldToScreen position player;
Additional Information
- See also:
- ctrlMapScreenToWorldposWorldToScreen
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on June 16, 2010
- kju
-
This command returns a 2D array with the position on the active map display. Say the return [0.5.0.5] would mean that your input 3d world position, like [500,1000], is currently at the center of the active map display.
In other words you can make the actual world position (of an object for example), relative to your active map display.