BIS fnc isUnitVirtual: Difference between revisions

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m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
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| Return if unit is virtual (used for example for Zeus players).
| Return if unit is virtual (used for example for Zeus players).


| [object] call [[BIS_fnc_isUnitVirtual]]
|s1=[object] call [[BIS_fnc_isUnitVirtual]]


|p1= object: [[Object]] - Object to be turned into virtual unit
|p1= object: [[Object]] - Object to be turned into virtual unit

Revision as of 15:59, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object] call BIS_fnc_isUnitVirtual
Parameters:
object: Object - Object to be turned into virtual unit
Return Value:
Boolean - true if virtual unit

Examples

Example 1:
_isVirtual = someObject call BIS_fnc_isUnitVirtual;

Additional Information

See also:
BIS_fnc_initVirtualUnit

Notes

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