BIS fnc setRespawnInventory: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
||
Line 21: | Line 21: | ||
|seealso= [[Arma 3: Respawn]], [[BIS_fnc_addRespawnInventory]], [[BIS_fnc_removeRespawnInventory]], [[BIS_fnc_getRespawnInventories]] | |seealso= [[Arma 3: Respawn]], [[BIS_fnc_addRespawnInventory]], [[BIS_fnc_removeRespawnInventory]], [[BIS_fnc_getRespawnInventories]] | ||
}} | }} | ||
[[Category:{{Name|arma3}}: Functions|{{uc:setRespawnInventory}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:setRespawnInventory}}]] |
Revision as of 23:12, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- Syntax needed
- Parameters:
- target: Namespace, Side, Group or Object - Target where respawn inventories should be saved
- inventory: Array of strings - Classes from CfgInventory or CfgVehicles
- Return Value:
- Array - in format [target, id] used in BIS_fnc_removeRespawnInventory
Examples
- Example 1:
[player, ["B_T_Recon_TL_F"]] call BIS_fnc_setRespawnInventory;
Additional Information
- See also:
- Arma 3: RespawnBIS_fnc_addRespawnInventoryBIS_fnc_removeRespawnInventoryBIS_fnc_getRespawnInventories
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note