BIS fnc animalBehaviour: Difference between revisions

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| [[Arma 3 Animals: Override Default Animal Behaviour Via Script | Animal Behaviour]], [[createAgent]]|SEEALSO= }}
| [[Arma 3 Animals: Override Default Animal Behaviour Via Script | Animal Behaviour]], [[createAgent]]|SEEALSO= }}





Revision as of 22:58, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Ambient

Syntax

Syntax:
Syntax needed
Parameters:
animal: Object - The controlled animal
Return Value:
Nothing

Examples

Example 1:
[animal] call BIS_fnc_animalBehaviour;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on September 29, 2014 - 19:38 (UTC)
Killzone Kid
To override, add _agent setVariable ["BIS_fnc_animalBehaviour_disable", true]; right after agent creation.