BIS fnc boatRack01AdjustZOffset: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
||
Line 48: | Line 48: | ||
|x1= | |x1= | ||
}} | }} | ||
[[Category:{{Name|arma3}}: Functions|{{uc:BoatRack01AdjustZOffset}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:BoatRack01AdjustZOffset}}]] |
Revision as of 22:57, 10 June 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is sub function for 'boat recovery' functionality. Execution: - Call from Init EH script that is added to object (boat rack) or from action code. Example: [_boatRack, _boat] call bis_fnc_boatRack01AdjustZOffset; Required: Object (boat rack) must have vehicle in vehicle behavior configured (https://community.bistudio.com/wiki/Arma_3_Vehicle_in_Vehicle_Transport). Object (boat rack) must have triggers set up with continuous actions. Object (boat rack) must have set of Z offset's predefined in cfgVehicles for know/supported boat types. Parameters used from cfgVehicles configuration: cargoBayAnimationSelection = "CargoBay_Move_Z"; supportedVehicleOffsetsZ[] = {{"C_Boat_Civil_01_F",0.55}}; Parameter(s): _this select 0: mode (Scalar) 0: boat rack object 1: boat in cargo and other parameters from boat rack's cfgVehicles configuration. Returns: nothing Result: Adjusts the hight (Z offset) of boat rack suspension to prevent different boats clipping with visual mesh. */
- Execution:
- call
- Groups:
- Boat Recovery
Syntax
- Syntax:
- [] call BIS_fnc_boatRack01AdjustZOffset
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note