BIS fnc bleedTickets: Difference between revisions
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<dd class="notedate">Posted on September 29, 2014 - 19:58 (UTC)</dd> | <dd class="notedate">Posted on September 29, 2014 - 19:58 (UTC)</dd> |
Revision as of 13:25, 12 June 2021
Description
- Description:
- Function that handles bleeding ticket system. Tickets are set beforehand using BIS_fnc_respawnTickets.
- Execution:
- call
- Multiplayer:
- Server-side execution only.
- Groups:
- Missions
Syntax
- Syntax:
- [sides, dominanceRatio, bleedingAmount, bleedingDelay] call BIS_fnc_bleedTickets
- Parameters:
- sides: Array - (Optional, default All sides) Array of effected sides
- dominanceRatio: Number - (Optional, default 0.5) Dominance ratio, values from 0 to 1. Determines how much of a sector a side must hold for bleeding tickets to start
- bleedingAmount: Number - (Optional, default 3) Amount of tickets bled every step. Optional parameter
- bleedingDelay: Object - (Optional, default 5) Delay in seconds between every bleeding step
- Return Value:
- Boolean
Examples
- Example 1:
call BIS_fnc_bleedTickets;
- Example 2:
[[WEST,EAST], 1, 1, 10] call BIS_fnc_bleedTickets;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 29, 2014 - 19:58 (UTC)
- Tryteyker-
- The function calls on the scripted eventhandler (see BIS_fnc_addScriptedEventHandler) "dominantSideChanged" everytime a sector changes dominant side (this again depending on the value given to the function).