getClientState: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.08 | |||
|1.08 | |||
|gr1= Multiplayer | |gr1= Multiplayer | ||
| Returns client state in network game. Works on both, client and dedicated server. The following states are possible: | |descr= Returns client state in network game. Works on both, client and dedicated server. The following states are possible: | ||
{{{!}} class | {{{!}} class="wikitable" | ||
! [[getClientStateNumber]] | ! [[getClientStateNumber]] | ||
! [[getClientState]] | ! [[getClientState]] | ||
Line 41: | Line 40: | ||
{{!}}} | {{!}}} | ||
| [[getClientState]] | |s1= [[getClientState]] | ||
|r1=[[String]] - Client state (see table above) | |r1= [[String]] - Client state (see table above) | ||
|x1= <code>_state = [[getClientState]];</code> | |x1= <code>_state = [[getClientState]];</code> | ||
|x2= <code>[[if]] ([[getClientState]] == "BRIEFING READ") [[then]] {[[hint]] "Let the show begin!"};</code> | |x2= <code>[[if]] ([[getClientState]] == "BRIEFING READ") [[then]] { [[hint]] "Let the show begin!" };</code> | ||
|seealso= [[getClientStateNumber]], [[getPlayerUID]] | |seealso= [[getClientStateNumber]], [[getPlayerUID]] | ||
}} | }} | ||
Revision as of 23:10, 12 June 2021
Description
- Description:
- Returns client state in network game. Works on both, client and dedicated server. The following states are possible:
getClientStateNumber getClientState Description 0 "NONE" No client (or singleplayer) 1 "CREATED" Client is created 2 "CONNECTED" Client is connected to server, message formats are registered 3 "LOGGED IN" Identity is created 4 "MISSION SELECTED" Mission is selected 5 "MISSION ASKED" Server was asked to send / not send mission 6 "ROLE ASSIGNED" Role was assigned (and confirmed) 7 "MISSION RECEIVED" Mission received 8 "GAME LOADED" Island loaded, vehicles received 9 "BRIEFING SHOWN" Briefing was displayed 10 "BRIEFING READ" Ready to play mission 11 "GAME FINISHED" Game was finished 12 "DEBRIEFING READ" Debriefing read, ready to continue with next mission - Groups:
- Multiplayer
Syntax
- Syntax:
- getClientState
- Return Value:
- String - Client state (see table above)
Examples
- Example 1:
_state = getClientState;
- Example 2:
if (getClientState == "BRIEFING READ") then { hint "Let the show begin!" };
Additional Information
- See also:
- getClientStateNumbergetPlayerUID
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note