preloadObject: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=") |
Lou Montana (talk | contribs) m (Text replacement - " \| +(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) *=" to " |$1=") |
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Line 22: | Line 22: | ||
|p22= classname: [[String]] - classname of the object | |p22= classname: [[String]] - classname of the object | ||
| r2 = [[Boolean]] - [[true]] when preload is finished | |r2= [[Boolean]] - [[true]] when preload is finished | ||
|x1= <code>[] [[spawn]] | |x1= <code>[] [[spawn]] |
Revision as of 23:29, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- distance: Number - distance at which preload the object
- object: Object - existing object
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- distance preloadObject classname
- Parameters:
- distance: Number - distance at which preload the object
- classname: String - classname of the object
- Return Value:
- Boolean - true when preload is finished
Examples
- Example 1:
[] spawn { waitUntil {10 preloadObject "SoldierW"}; hint "Preload finished"; };
- Example 2:
[] spawn { waitUntil {10 preloadObject leader player}; hint "Preload finished"; };
Additional Information
Notes
-
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