Syntax: Difference between revisions
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* [[SQS syntax]] (deprecated since Armed Assault) | * [[SQS syntax]] (deprecated since Armed Assault) | ||
* [[SQF syntax]] | * [[SQF syntax]] | ||
== Syntax Constructs == | |||
* [[Block]] | |||
* [[Control Structures]] | |||
* [[Expression]] | |||
* [[Identifier]] | |||
* [[Operand]] | |||
* [[Operators]] | |||
* [[Statements]] | |||
[[Category: Syntax| ]] | [[Category: Syntax| ]] |
Revision as of 03:09, 22 December 2006
A syntax is a set of rules for the layout of scripting code. It assures that the game engine can read and understand the code by defining rules and control structures for the code.
In Operation Flashpoint and Armed Assault two different syntax are available:
- SQS syntax (deprecated since Armed Assault)
- SQF syntax