set3DENObjectType: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
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| Sets the classname of one or more given Eden Editor [[Eden Editor: Object|objects]]. For Logic objects use [[set3DENLogicType]] | | Sets the classname of one or more given Eden Editor [[Eden Editor: Object|objects]]. For Logic objects use [[set3DENLogicType]] | ||
| objects '''set3DENObjectType''' classname | |s1= objects '''set3DENObjectType''' classname | ||
|p1= objects: [[Array]] of [[Object]]s | |p1= objects: [[Array]] of [[Object]]s | ||
|p2= classname: [[String]] - name of the cfgVehicles class | |p2= classname: [[String]] - name of the cfgVehicles class |
Revision as of 23:19, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Eden Editor
Syntax
- Syntax:
- objects set3DENObjectType classname
- Parameters:
- objects: Array of Objects
- classname: String - name of the cfgVehicles class
- Return Value:
- Nothing
Examples
- Example 1:
[ get3DENMouseOver select 1] set3DENObjectType "B_crew_F"; // turns object under cursor into a blufor crewman
Additional Information
- See also:
- See also needed
Notes
-
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