setPylonsPriority: Difference between revisions

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|seealso= [[Arma 3: Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonLoadout]]
|seealso= [[Arma 3: Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonLoadout]]
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{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}

Revision as of 02:29, 13 June 2021

Hover & click on the images for description

Description

Description:
Overrides default pylons priorities
Groups:
Vehicle Loadouts

Syntax

Syntax:
vehicle setPylonsPriority [priority pylon1, priority pylon2, ...]
Parameters:
vehicle: Object
[priority pylon 1, priority pylon 2,..., priority pylon n] : Array
Return Value:
Nothing

Examples

Example 1:
(vehicle player) setPylonsPriority [0,1,2,3,4,5,5,4,3,2,1,0];

Additional Information

See also:
Arma 3: Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonanimateBaysetPylonLoadout

Notes

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