setFriend: Difference between revisions

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<dd class="notedate">Posted on  18:49, 28 December 2006</dd>
<dd class="notedate">Posted on  18:49, 28 December 2006</dd>
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<dd class="notedate">Posted on October 11, 2014 - 20:43 (UTC)</dd>
<dd class="notedate">Posted on October 11, 2014 - 20:43 (UTC)</dd>

Revision as of 13:35, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Multiplayer:
Have effect only when called on server
Groups:
Sides

Syntax

Syntax:
Syntax needed
Parameters:
side1: Side
[side2 , value]: Array
side2: Side
value: Number
Return Value:
Nothing

Examples

Example 1:
west setFriend [resistance, 0];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 18:49, 28 December 2006
Kronzky
This command might be buggy in ArmA (or the description regarding enemy status is wrong). See this (dead link) discussion.
Posted on 11:25, 30 November 2007
Ceeeb
Setting the civilian side to be the enemy of any other side will result in the other side attacking inanimate mission editor placed objects such as empty vehicles and static objects, since these objects belong to the civilian side.
Posted on 15:57, 27 February 2008
T_D
Be aware that this command only sets the friendliness of one side. If you want to have both sides attacking each other, you have to set both:Resistance setFriend [East, 0]; East setFriend [Resistance, 0];
Posted on October 11, 2014 - 20:43 (UTC)
Benargee
(Arma 3 1.30 stable) It is possible to make a side hostile towards itself. west setFriend [west, 0]; It is only possible to do so with west/blufor, east/opfor, independent/resistance and civilian. This essentially creates a free for all deathmatch. Affects AI behaviour too.