set3DENMissionAttribute: Difference between revisions

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{{Feature|important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}
{{Feature|important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}


| <nowiki><section></nowiki> '''set3DENMissionAttribute''' <nowiki>[<class>,<value>]</nowiki>
|s1=  <nowiki><section></nowiki> '''set3DENMissionAttribute''' <nowiki>[<class>,<value>]</nowiki>
 
|p1= section: [[String]] - attribute section
|p1= section: [[String]] - attribute section
|p2= class: [[String]] - attribute name
|p2= class: [[String]] - attribute name

Revision as of 23:20, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Eden Editor

Syntax

Syntax:
<section> set3DENMissionAttribute [<class>,<value>]
Parameters:
section: String - attribute section
class: String - attribute name
value: Anything - new attribute value
Return Value:
Boolean - true if the value was set

Examples

Example 1:
"Multiplayer" set3DENMissionAttribute ["respawn",3]; Set respawn type to 3

Additional Information

See also:
See also needed

Notes

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