diag tickTime: Difference between revisions

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|descr= Real time in seconds spent from the start of the game. On Windows the command uses [https://docs.microsoft.com/en-us/windows/win32/api/timeapi/nf-timeapi-timegettime timeGetTime].
|descr= Real time in seconds spent from the start of the game. On Windows the command uses [https://docs.microsoft.com/en-us/windows/win32/api/timeapi/nf-timeapi-timegettime timeGetTime].


|s1= '''diag_tickTime'''
|s1= [[diag_tickTime]]


|r1= [[Number]] - Time in seconds from game start
|r1= [[Number]] - Time in seconds from game start

Revision as of 16:44, 12 June 2021

Hover & click on the images for description

Description

Description:
Real time in seconds spent from the start of the game. On Windows the command uses timeGetTime.
Groups:
DiagnosticTime

Syntax

Syntax:
diag_tickTime
Return Value:
Number - Time in seconds from game start

Examples

Example 1:
// Measure execution time of a script _start = diag_tickTime; // code _stop = diag_tickTime; diag_log format ["%1",_stop - _start];

Additional Information

See also:
diag_fpsdiag_fpsMindiag_frameNodiag_logdiag_deltaTimetimesystemTimesystemTimeUTC

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 25 Jan, 2014
Killzone_Kid
This command will return time since last client restart as float. However because of Number format used in Arma, the more time has past since restart the less precise the returned value will be.