setFriend: Difference between revisions
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Revision as of 22:06, 12 June 2021
Description
- Description:
- Description needed
- Multiplayer:
- Have effect only when called on server
- Groups:
- Sides
Syntax
- Syntax:
- Syntax needed
- Parameters:
- side1: Side
- [side2 , value]: Array
- side2: Side
- value: Number
- Return Value:
- Nothing
Examples
- Example 1:
west setFriend [resistance, 0];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 18:49, 28 December 2006
- Kronzky
- This command might be buggy in ArmA (or the description regarding enemy status is wrong). See this (dead link) discussion.
- Posted on 11:25, 30 November 2007
- Ceeeb
- Setting the civilian side to be the enemy of any other side will result in the other side attacking inanimate mission editor placed objects such as empty vehicles and static objects, since these objects belong to the civilian side.
- Posted on 15:57, 27 February 2008
- T_D
- Be aware that this command only sets the friendliness of one side. If you want to have both sides attacking each other, you have to set both:
Resistance setFriend [East, 0]; East setFriend [Resistance, 0];
- Posted on October 11, 2014 - 20:43 (UTC)
- Benargee
- (Arma 3 1.30 stable) It is possible to make a side hostile towards itself.
west setFriend [west, 0];
It is only possible to do so with west/blufor, east/opfor, independent/resistance and civilian. This essentially creates a free for all deathmatch. Affects AI behaviour too.
Categories:
- Stubs
- Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sides
- Scripting Commands: Global Effect
- Scripting Commands: Server Execution
- Operation Flashpoint: Elite: Scripting Commands