startLoadingScreen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <dl class="command_description"> <dt><dt>" to " <dl class="command_description"> <dt><dt>") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
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{{Feature|arma3 | Use [[BIS_fnc_startLoadingScreen]] to prevent potential usage conflicts.}} | {{Feature|arma3 | Use [[BIS_fnc_startLoadingScreen]] to prevent potential usage conflicts.}} | ||
| [[startLoadingScreen]] [text, resource] | |s1= [[startLoadingScreen]] [text, resource] | ||
|p1= text: [[String]] | |p1= text: [[String]] |
Revision as of 23:26, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- System
Syntax
- Syntax:
- startLoadingScreen [text, resource]
- Parameters:
- text: String
- resource (Optional): String
- Return Value:
- Nothing
Examples
- Example 1:
startLoadingScreen ["Loading My Mission, please wait..."];
- Example 2:
startLoadingScreen ["Can't skip loading time...", "MyLoadingRsc"];
- Example 3:
startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
- Example 4:
// this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = [] spawn { // code that may crash or take too long }; waitUntil { uiSleep .1; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 21, 2015 - 18:38 (UTC)
- Killzone Kid
- The default Arma 3 loading screen has no control to display text.