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<dd class="notedate">Posted on August 4, 2006 - 10:56</dd>
<dd class="notedate">Posted on August 4, 2006 - 10:56</dd>
<dt class="note">[[User:Hardrock|hardrock]]<dd class="note">''Notes from before the conversion:''
<dt class="note">[[User:Hardrock|hardrock]]</dt>
<dd class="note">''Notes from before the conversion:''
Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in {{arma1}}).
Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in {{arma1}}).
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Revision as of 18:33, 12 June 2021

Hover & click on the images for description

Description

Description:
Forces a helicopter landing.
Groups:
Unit Control

Syntax

Syntax:
helicopter land mode
Parameters:
helicopter: Object
mode: String - Can be:
  • "LAND" - Ccomplete stop
  • "GET IN" - Hovering very low, for another unit to get in
  • "GET OUT" - Hovering low, for another unit to get out
  • "NONE" - Cancel a landing, since Arma 2
Return Value:
Nothing

Examples

Example 1:
_cobraOne land "LAND";

Additional Information

See also:
landAtallAirports

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 4, 2006 - 10:56
hardrock
Notes from before the conversion: Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in Armed Assault).
=\SNKMAN/=
To make a helicopter LAND correctly and not hovering over the landing position use unitReady to check if the helicopter already has reached his destination. You can fix a landing bug by using a short delay bevore checking the unitReady command. _helicopter move getPos _destination; sleep 3; while { alive _helicopter) && !unitReady _helicopter } do { sleep 1; }; if (alive _helicopter) then { _helicopter land "LAND"; };