cadetMode: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "]]<dd class="note">" to "]]</dt> <dd class="note">") |
Lou Montana (talk | contribs) m (Text replacement - " \| *ofp * *\| *1.([0-9]{2}) * +\|([^g]|g[^a])" to " | ofp |1.$1 |game2= ofpe |version2= 1.00 |game3= arma1 |version3= 1.00 |game4= arma2 |version4= 1.00 |game5= arma2oa |version5= 1.50 |game6= tkoh |version6= 1.00 |game7= arm...) |
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|game3= arma1 | |||
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|1.00 | |game4= arma2 | ||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
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|gr1= Difficulty | |gr1= Difficulty |
Revision as of 21:33, 12 June 2021
Description
- Description:
- Description needed
- Problems:
- Groups:
- Difficulty
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Boolean - true when playing in cadet mode, false when playing in veteran mode
Examples
- Example 1:
? (cadetMode) : _AIsoldier setSkill 0.1 //sqs
- Example 2:
if (cadetMode) then {_AIsoldier setSkill 0.1}; //sqf
Additional Information
- See also:
- hintCadetdifficulty
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 1, 2009 - 17:49
- Killswitch
- In ArmA II, this command will return true if the difficulty level is set to "Recruit" or "Regular". It returns false for the "Veteran" and "Expert" difficulty levels.