playMove: Difference between revisions
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{{Feature | Informative | see [[:Category:Moves]] for respective games animations.}} | {{Feature | Informative | see [[:Category:Moves]] for respective games animations.}} | ||
| unitName [[playMove]] moveName | |s1= unitName [[playMove]] moveName | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] |
Revision as of 23:19, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Animations
Syntax
- Syntax:
- unitName playMove moveName
- Parameters:
- unitName: Object
- moveName: String
- Return Value:
- Nothing
Examples
- Example 1:
soldierOne playMove "Stand";
- Example 2:
player switchMove "AmovPercMstpSrasWrflDnon"; [] spawn { sleep 0.5; player playMove "AmovPpneMstpSrasWrflDnon"; // player goes prone player playMove "amovPknlMstpSrasWrflDnon"; // player gets up on one knee };
player switchMove "amovpercmstpsraswrfldnon"; [] spawn { sleep 0.5; player playMove "AmovPpneMstpSrasWrflDnon"; // player never goes prone player playMoveNow "AmovPknlMstpSrasWrflDnon"; // player goes down on one knee straight away };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Unknown
- For an immediate transition use switchMove. This command must be executed after mission start. If you place it into init.sqs / init.sqf or in the Init field of some unit, it will not work. Just add a little delay (~0.001) and then place the command.
Categories:
- Stubs
- Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Animations
- Scripting Commands: Global Effect