lightIsOn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|arma3 | " to "{{Feature | arma3 | ") |
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| Check if lampost is on (shining). | | Check if lampost is on (shining). | ||
{{Feature | Informative | A lamp state is '''local''' to each client (see [[switchLight]]).}} | {{Feature | Informative | A lamp state is '''local''' to each client (see [[switchLight]]).}} | ||
{{Feature|arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only; | {{Feature | arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only; | ||
since {{arma3}} v1.92 this command was extended to work with street lights.}} | since {{arma3}} v1.92 this command was extended to work with street lights.}} | ||
Revision as of 00:09, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- Lights
Syntax
- Syntax:
- lightIsOn lamppost
- Parameters:
- lamppost: Object
- Return Value:
- Return value needed
Examples
- Example 1:
if (lightIsOn nearestObject [player, "StreetLamp"] == "ON") then { hint "nightime"; };
- Example 2:
_it = lightIsOn object 159582
- Example 3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'lightIsOn' are not found."; } else { hint "'lightIsOn' compatible objects are found!"; };
Additional Information
- See also:
- switchLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note