preloadSound: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Sounds | |gr1= Sounds | ||
| Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments. | |descr= Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments. | ||
|s1= '''preloadSound''' soundName | |s1= '''preloadSound''' soundName |
Revision as of 21:16, 13 June 2021
Description
- Description:
- Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
- Groups:
- Sounds
Syntax
Examples
- Example 1:
{ waitUntil {preloadSound _x}; } forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");
Additional Information
- See also:
- preloadTitleRsc
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note