preloadObject: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - " \| *([^= ]+) * +\|s2=" to " |r1=$1 |s2=") |
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Line 28: | Line 28: | ||
|p2= object: [[Object]] - existing object | |p2= object: [[Object]] - existing object | ||
| [[Boolean]] - [[true]] when preload is finished | |r1= [[Boolean]] - [[true]] when preload is finished | ||
|s2= distance '''preloadObject''' classname | |s2= distance '''preloadObject''' classname |
Revision as of 00:19, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- distance preloadObject object
- Parameters:
- distance: Number - distance at which preload the object
- object: Object - existing object
- Return Value:
- Boolean - true when preload is finished
Alternative Syntax
- Syntax:
- distance preloadObject classname
- Parameters:
- distance: Number - distance at which preload the object
- classname: String - classname of the object
- Return Value:
- Boolean - true when preload is finished
Examples
- Example 1:
[] spawn { waitUntil {10 preloadObject "SoldierW"}; hint "Preload finished"; };
- Example 2:
[] spawn { waitUntil {10 preloadObject leader player}; hint "Preload finished"; };
Additional Information
Notes
-
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