Bug List – ArmA: Armed Assault

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{{Bug priority|5|
{{Bug priority|5|
All G36 variants shoot as if they are firing HD rounds.  The rounds disperse way to randomly.  I have shot many 'real' assault rifles and none of them disperse like this.  Further more, the G36 is an extremely accurate assault rifle; it should be alot more consistant. The M4 Aimpoint does it as well along with several others. However, the G36 and M4 Aimpoint are the only two that I focused on.  The recoil should also be adjusted on these two weapons; both have excesive amounts of recoil, in game, that are not naturally known to the weapon [http://www.wildwestguns.com/Bushwacker/Machine_Gun_Fun/MOV00005.MPG Video of G36C being fired at law enforcement demonstration]. -[[User:Pennywise|Pennywise]]
All G36 variants shoot as if they are firing HD rounds.  The rounds disperse way to randomly.  I have shot many 'real' assault rifles and none of them disperse like this.  Further more, the G36 is an extremely accurate assault rifle; it should be alot more consistant. The M4 Aimpoint does it as well along with several others. However, the G36 and M4 Aimpoint are the only two that I focused on.  The recoil should also be adjusted on these two weapons; both have excesive amounts of recoil, in game, that are not naturally known to the weapon [http://www.wildwestguns.com/Bushwacker/Machine_Gun_Fun/MOV00005.MPG Video of G36C being fired at law enforcement demonstration]. -[[User:Pennywise|Pennywise]]
: Thx for the video. However, I see recoil on the video, the rifle visibly jumps "up". And ingame, recoil is (at least for the G36) quite small. Even in zoomed/scoped view, the recoil does not feel exaggerated. [[User:Weasel75|Weasel75]] 22:57, 25 December 2006 (CET) }}
: Thx for the video. However, I see recoil on the video, the rifle visibly jumps "up". And ingame, recoil is (at least for the G36) quite small. Even in zoomed/scoped view, the recoil does not feel exaggerated. [[User:Weasel75|Weasel75]] 22:57, 25 December 2006 (CET)
 
: Here I threw together another video comparing the OFP G36 with the ArmA G36, http://flashpoint.dyndns.org/videos/comparison.rar.  The OFP G36 was much more realistic and had much more appropriate behavior.  While the gun may recoil slightly, it does not deviat as far from the target due to recoil.  The new settings in ArmA make the G36 feel really sluggish and inaccurate which you can obviosly see comaring the two videos.  When you zoom in with the scope on a target, the ArmA G36 jumps all over the place.  This is an inaccurate depiction of the real G36.  The real G36 will stay focused on a targat and not jump around as much, the OFP G36 more accurately depicts this.  The ArmA does not. [[User:Pennywise|Pennywise]] 07:20, 26 December 2006 (CET) }}
{{Bug priority|5|
{{Bug priority|5|
The Aimpoint has a circular icon when zoomed in that is not transparent enough to use effectively.  The [http://ofp.dyndns.org/Images/m4AimPoint.jpg current icon] obstructs your aim more than assists. The tracers are also hidden by the icon.  It would also be more user friendly in game if the lense zoomed in just a tad more.  Right now, the casing around the lense takes up alot of space and also objstructs your view.  On most Aimpoints the lense cover flips up and not out to the side.  Just removing the lense cover fliped out to the side would be a big improvement. -[[User:Pennywise|Pennywise]]
The Aimpoint has a circular icon when zoomed in that is not transparent enough to use effectively.  The [http://ofp.dyndns.org/Images/m4AimPoint.jpg current icon] obstructs your aim more than assists. The tracers are also hidden by the icon.  It would also be more user friendly in game if the lense zoomed in just a tad more.  Right now, the casing around the lense takes up alot of space and also objstructs your view.  On most Aimpoints the lense cover flips up and not out to the side.  Just removing the lense cover fliped out to the side would be a big improvement. -[[User:Pennywise|Pennywise]]

Revision as of 07:20, 26 December 2006

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.


Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

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1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
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The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

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Weapons

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