vectorWorldToModelVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr2= Render Time Scope | |gr2= Render Time Scope | ||
| Converts vector direction from world to model space in [[Simulation vs Render Time Scope|render time scope]]. | |descr= Converts vector direction from world to model space in [[Simulation vs Render Time Scope|render time scope]]. | ||
|s1= object [[vectorWorldToModelVisual]] worldDir | |s1= object [[vectorWorldToModelVisual]] worldDir |
Revision as of 21:27, 13 June 2021
Description
- Description:
- Converts vector direction from world to model space in render time scope.
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- object vectorWorldToModelVisual worldDir
- Parameters:
- object: Object
- worldDir: Array - vector direction in world space in format [x,y,z]
- Return Value:
- Array - vector direction in model space in format [x,y,z]
Examples
- Example 1:
- Convert world space vector [0,-10,4] to model space of object _airplane:
_airplane vectorWorldToModelVisual [0,-10,4];
Additional Information
- See also:
- addForceworldToModelVisualaddTorquevectorModelToWorldvectorModelToWorldVisualvectorWorldToModel
Notes
-
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