endLoadingScreen: Difference between revisions

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m (Text replacement - "{{Feature|arma3 | " to "{{Feature | arma3 | ")
m (Text replacement - "\| *\[\[([a-zA-Z0-9_]+)\]\] * \|r1=" to "|s1= $1 |r1=")
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{{Feature | arma3 | Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}}
{{Feature | arma3 | Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}}


| [[endLoadingScreen]]
|s1= [[endLoadingScreen]]


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 15:49, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
System

Syntax

Syntax:
endLoadingScreen
Return Value:
Nothing

Examples

Example 1:
startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
Example 2:
// this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = [] spawn { // code that may crash or take too long }; waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;

Additional Information

See also:
startLoadingScreenprogressLoadingScreenBIS_fnc_endLoadingScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note