endLoadingScreen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Feature|arma3 | " to "{{Feature | arma3 | ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *\[\[([a-zA-Z0-9_]+)\]\] * \|r1=" to "|s1= $1 |r1=") |
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{{Feature | arma3 | Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}} | {{Feature | arma3 | Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}} | ||
| [[endLoadingScreen]] | |s1= [[endLoadingScreen]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 15:49, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- System
Syntax
- Syntax:
- endLoadingScreen
- Return Value:
- Nothing
Examples
- Example 1:
startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
- Example 2:
// this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = [] spawn { // code that may crash or take too long }; waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note