getSoundControllerResult: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Sounds | |gr1= Sounds | ||
| Returns the calculated value of [[simple expression]] defined in config. Config could be any config entry, even [[missionConfigFile | mission config]] entry. It is more important that the vehicle is a transport and not any object. If the expression contains sound controllers, the controller values will be taken from the given vehicle. | |descr= Returns the calculated value of [[simple expression]] defined in config. Config could be any config entry, even [[missionConfigFile | mission config]] entry. It is more important that the vehicle is a transport and not any object. If the expression contains sound controllers, the controller values will be taken from the given vehicle. | ||
|s1= vehicle '''getSoundControllerResult''' config | |s1= vehicle '''getSoundControllerResult''' config |
Revision as of 21:05, 13 June 2021
Description
- Description:
- Returns the calculated value of simple expression defined in config. Config could be any config entry, even mission config entry. It is more important that the vehicle is a transport and not any object. If the expression contains sound controllers, the controller values will be taken from the given vehicle.
- Groups:
- Sounds
Syntax
- Syntax:
- vehicle getSoundControllerResult config
- Parameters:
- vehicle: Object - transport vehicle
- config: Config - path to config entry containing the expression
- Return Value:
- Number
Examples
- Example 1:
_result = (vehicle player) getSoundControllerResult (configFile >> "cfgVehicles" >> typeOf (vehicle player) >> "sounds" >> "idle_ext" >> "volume");
- Example 2:
//-- mission config entry to reverse rain strength: myExpression = "rain factor [1,0]"; _result = "PaperCar" createVehicleLocal position player getSoundControllerResult (missionConfigFile >> "myExpression");
Additional Information
- See also:
- Arma 3: SoundgetSoundControllergetEnvSoundControllergetAllEnvSoundControllersgetAllSoundControllersgetCustomSoundControllersetCustomSoundControllergetCustomSoundControllerCount
Notes
-
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