unassignItem: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Unit Inventory | |gr1= Unit Inventory | ||
| Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears. | |descr= Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears. | ||
|s1= unit '''unassignItem''' item | |s1= unit '''unassignItem''' item |
Revision as of 21:27, 13 June 2021
Description
- Description:
- Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears.
- Groups:
- Unit Inventory
Syntax
Examples
- Example 1:
_bluforUnit unassignItem "NVGoggles"; _bluforUnit removeItem "NVGoggles"; _opforUnit unassignItem "NVGoggles_OPFOR"; _opforUnit removeItem "NVGoggles_OPFOR"; _independentUnit unassignItem "NVGoggles_INDEP"; _independentUnit removeItem "NVGoggles_INDEP";
- Example 2:
{ _x unassignItem hmd _x; // Unassign (not remove) NVGs from all units. The class name of the NVG is not needed } forEach allUnits;
Additional Information
Notes
-
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