BIS fnc damagePulsing: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[Script.+) * +\|x1=" to " |r1=$1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - "\| *([^ ]+) *call *\[\[([a-zA-Z_0-9]+)\]\] * \|r1=" to "|s1=$1 call $2 |r1=") |
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| Game pulsing damage effect. | | Game pulsing damage effect. | ||
| call [[BIS_fnc_damagePulsing]] | |s1= call [[BIS_fnc_damagePulsing]] | ||
|r1=[[Script_(Handle)|Script handle]] | |r1=[[Script_(Handle)|Script handle]] |
Revision as of 15:55, 13 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- call BIS_fnc_damagePulsing
- Return Value:
- Script handle
Examples
- Example 1:
call BIS_fnc_damagePulsing;
Additional Information
- See also:
- BIS_fnc_fatigueEffectBIS_fnc_incapacitatedEffectBIS_fnc_incapacitatedEffectBIS_fnc_indicateBleedingBIS_fnc_bloodEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note