BIS fnc initMultiplayer: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>call BIS_fnc_initMultiplayer;</sqf> | ||
|seealso= [[Event Scripts]] | |seealso= [[Event Scripts]] | ||
}} | }} |
Latest revision as of 13:04, 5 May 2022
Description
- Description:
- Multiplayer mission init, executed automatically upon mission start.
- Execution:
- call
- Groups:
- Multiplayer
Syntax
- Syntax:
- call BIS_fnc_initMultiplayer
- Return Value:
- Nothing
Examples
- Example 1:
- call BIS_fnc_initMultiplayer;
Additional Information
- See also:
- Event Scripts
Notes
-
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