BIS fnc updatePlayerArray: Difference between revisions

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m (Some wiki formatting)
m (Text replacement - "code>_([a-zA-Z0-9_]+) = " to "code>private _$1 = ")
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|r1= [[Array]] - Array with new player objects
|r1= [[Array]] - Array with new player objects


|x1= <code>_newPlayerObjects = _oldPlayerObjects [[call]] [[BIS_fnc_updatePlayerArray]];</code>
|x1= <code>[[private]] _newPlayerObjects = _oldPlayerObjects [[call]] [[BIS_fnc_updatePlayerArray]];</code>


|seealso= [[player]], [[allPlayers]], [[playableUnits]]
|seealso= [[player]], [[allPlayers]], [[playableUnits]]
}}
}}

Revision as of 12:06, 6 May 2022

Hover & click on the images for description

Description

Description:
Updates dead player objects to their current respawned objects.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[input] call BIS_fnc_updatePlayerArray
Parameters:
input: Array of Objects - Array of old player objects
Return Value:
Array - Array with new player objects

Examples

Example 1:
private _newPlayerObjects = _oldPlayerObjects call BIS_fnc_updatePlayerArray;

Additional Information

See also:
playerallPlayersplayableUnits

Notes

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