currentVisionMode: Difference between revisions

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m (Text replacement - "</dd> </dl>" to "</dd> </dl>")
m (Some wiki formatting)
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{{RV|type=command
{{RV|type=command


| arma2oa
|game1= arma2oa
|1.51
|version1= 1.51


|game2= tkoh
|game2= tkoh
Line 14: Line 14:
|gr1= Weapons
|gr1= Weapons


| Returns current vision mode of unit's weapon.
|descr= Returns current vision mode of unit's weapon.


* 0 - daytime
|s1=  [[currentVisionMode]] unit
 
|p1= unit: [[Object]]
 
|r1= [[Number]] - can be one of:
* 0 - bare eye
* 1 - night vision
* 1 - night vision
* 2 - thermal vision
* 2 - thermal vision


|s1= '''currentVisionMode''' unit
|x1= <code>_currMode = [[currentVisionMode]] [[gunner]] _tank</code>


|p1= unit: [[Object]]
|x2= <code>[[if]] ([[currentVisionMode]] [[player]] == 1) [[then]]
 
|r1=[[Number]]
 
|x1= <code>_currMode <nowiki>=</nowiki> '''currentVisionMode''' gunner _tank</code>
|x2= <code>if ('''currentVisionMode''' player <nowiki>==</nowiki> 1) then
{
{
hint "nightvision active";
[[hint]] "nightvision active";
};
};
</code>
</code>


| [[disableNVGEquipment]], [[disableTIEquipment]], [[camUseNVG]], [[setCamUseTI]], [[currentMagazine]], [[currentWeapon]], [[currentMuzzle]], [[currentWeaponMode]], [[currentZeroing]], [[magazinesTurret]], [[weaponsTurret]]
|seealso= [[disableNVGEquipment]], [[disableTIEquipment]], [[camUseNVG]], [[setCamUseTI]], [[currentMagazine]], [[currentWeapon]], [[currentMuzzle]], [[currentWeaponMode]], [[currentZeroing]], [[magazinesTurret]], [[weaponsTurret]]
 
}}
}}
[[Category:Arma 2: Operation Arrowhead: New Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<dl class="command_description">
<dl class="command_description">

Revision as of 18:18, 13 June 2021

Hover & click on the images for description

Description

Description:
Returns current vision mode of unit's weapon.
Groups:
Weapons

Syntax

Syntax:
currentVisionMode unit
Parameters:
unit: Object
Return Value:
Number - can be one of:
  • 0 - bare eye
  • 1 - night vision
  • 2 - thermal vision

Examples

Example 1:
_currMode = currentVisionMode gunner _tank
Example 2:
if (currentVisionMode player == 1) then { hint "nightvision active"; };

Additional Information

See also:
disableNVGEquipmentdisableTIEquipmentcamUseNVGsetCamUseTIcurrentMagazinecurrentWeaponcurrentMuzzlecurrentWeaponModecurrentZeroingmagazinesTurretweaponsTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 29, 2016 - 21:31 (UTC)
AgentRev
The return value is somewhat erratic for UAVs. For example, if you are connected to a UAV, with the turret set to thermal vision and PIP feed enabled, "currentVisionMode gunner _uav" returns 2 when controlling the turret, but returns 0 after releasing control, even thought the PIP feed is still in thermal mode. WIth nightvision, it will return 1 whether or not you are controlling the turret, but if you switch from 1st to 3rd person before releasing control, then it returns 0 afterwards...