setUnitRecoilCoefficient: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "</dd> </dl>" to "</dd> </dl>") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil. | |descr= Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil. | ||
|s1= unitName '''setUnitRecoilCoefficient''' coefficient | |s1= unitName '''setUnitRecoilCoefficient''' coefficient |
Revision as of 21:20, 13 June 2021
Description
- Description:
- Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unitName setUnitRecoilCoefficient coefficient
- Parameters:
- unitName: Object
- coefficient: Number
- Return Value:
- Nothing
Examples
- Example 1:
player setUnitRecoilCoefficient 10
Additional Information
- See also:
- unitRecoilCoefficient
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 28, 2015 - 11:50 (UTC)
- Benargee
- Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations.