currentVisionMode: Difference between revisions

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|descr= Returns current vision mode of unit's weapon.
|descr= Returns current vision mode of unit's weapon.


|s1= [[currentVisionMode]] unit
|s1= [[currentVisionMode]] unit


|p1= unit: [[Object]]
|p1= unit: [[Object]]

Revision as of 22:05, 19 June 2021

Hover & click on the images for description

Description

Description:
Returns current vision mode of unit's weapon.
Groups:
Weapons

Syntax

Syntax:
currentVisionMode unit
Parameters:
unit: Object
Return Value:
Number - can be one of:
  • 0 - bare eye
  • 1 - night vision
  • 2 - thermal vision

Examples

Example 1:
_currMode = currentVisionMode gunner _tank
Example 2:
if (currentVisionMode player == 1) then { hint "nightvision active"; };

Additional Information

See also:
disableNVGEquipmentdisableTIEquipmentcamUseNVGsetCamUseTIcurrentMagazinecurrentWeaponcurrentMuzzlecurrentWeaponModecurrentZeroingmagazinesTurretweaponsTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 29, 2016 - 21:31 (UTC)
AgentRev
The return value is somewhat erratic for UAVs. For example, if you are connected to a UAV, with the turret set to thermal vision and PIP feed enabled, "currentVisionMode gunner _uav" returns 2 when controlling the turret, but returns 0 after releasing control, even thought the PIP feed is still in thermal mode. WIth nightvision, it will return 1 whether or not you are controlling the turret, but if you switch from 1st to 3rd person before releasing control, then it returns 0 afterwards...