BIS fnc animType: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
||
Line 17: | Line 17: | ||
|r1= [[Array]] - Sorted arrays within an array with details about animation. | |r1= [[Array]] - Sorted arrays within an array with details about animation. | ||
|x1= <code>animType = ["AmovPsitMstpSrasWrflDnon"] | |x1= <code>animType = ["AmovPsitMstpSrasWrflDnon"] call [[BIS_fnc_animType]]; | ||
{{cc|Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]}}</code> | {{cc|Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]}}</code> | ||
Revision as of 22:36, 12 July 2022
Description
- Description:
- Function that returns a categorized array using a single string with the animation name.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- param call BIS_fnc_animType
- Parameters:
- String - Animation name.
- Return Value:
- Array - Sorted arrays within an array with details about animation.
Examples
- Example 1:
animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType; // Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 1, 2014 - 20:26 (UTC)
- Tryteyker-
-
The categorization is identical to that of the animation viewer, minus the direction array.
So if the animation you are running through this function is found in the following categories:Action: Move Pose: Erect Movement: Stop Stance: Raised Weapon: Rifle
Then the following array will be returned:
[["Action", "Move"], ["Pose", "Erect"], ["Movement", "Stop"], ["Stance", "Raised"], ["Hand item", "Rifle"], ["Direction", "Not specified"]];