BIS fnc addCommMenuItem: Difference between revisions

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Revision as of 22:46, 13 June 2021

Hover & click on the images for description

Description

Description:
Add communication menu to the given unit. The item will be available in the Communication menu and visualized in comm menu icon area.
Execution:
call
Groups:
Communication Menu

Syntax

Syntax:
[owner,itemClass,textArguments,expressionArguments,notification] call BIS_fnc_addCommMenuItem
Parameters:
owner: Object - object to which the item belongs to
itemClass: String - CfgCommunicationMenu class
textArguments (Optional): Anything - Additional info to display in the text attribute. %1 will be replaced by the first array element, %2 with the second and so on.
expressionArguments (Optional): Anything - Similar to textArguments, just this time in the expression attribute.
notification (Optional): String - notification class from CfgNotifications. Empty string will disabled the notification.
Return Value:
Number - item ID, used in BIS_fnc_removeCommMenuItem

Examples

Example 1:
_supportHeli = [player,"Support_Request_CAS_Heli"] call BIS_fnc_addCommMenuItem; _supportHeli = [player,"Support_Request_CAS_Heli",nil,nil,""] call BIS_fnc_addCommMenuItem; // don't show notification

Additional Information

See also:
BIS_fnc_removeCommMenuItemArma 3: Communication Menu

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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