Bug List – ArmA: Armed Assault

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With crosshair OFF, there is no lock icon on vehicles with TOW(bmp, humvee...) .  -[[User:L etranger|L etranger]]
With crosshair OFF, there is no lock icon on vehicles with TOW(bmp, humvee...) .  -[[User:L etranger|L etranger]]
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{{Bug priority|5|
Harrier is very difficult to get into air - takes almost full runway length to take off with flaps down or up. No vertical take off/landing. Limited sensitivity in Y axis in air - tried slider etc. Using MS sidewinder with rudder and throttle. Works fine in LockOn-FC and other flight sims. Seems unplayable at present. [1.02] [[User:Rick0Shay|Rick0Shay]]
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Harrier on ground (runway) allows multiple ejects. [1.02] --[[User:Rick0Shay|Rick0Shay]]
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Ka50 when crashes show wrong chockpit [http://mio.discoremoto.alice.it/benna86/ArmA/ka50.divx Video] [1.02] -[[User:Benna86|Benna86]]
Ka50 when crashes show wrong chockpit [http://mio.discoremoto.alice.it/benna86/ArmA/ka50.divx Video] [1.02] -[[User:Benna86|Benna86]]
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When switching player inside a team from leader to other, then getting back to leader, orders are wrong. "All, return to formation" becomes "All, follow all". Found in campaign mission where u have to kill those 2 ammo urals, as Saboteur could not find the door to the camp, I had to switch and go myself, then when coming back out and switching again, orders where wrong. Also noted that when you're seen on this mission, you kill reinforcements, switch player (new team leader orders to get in UH60 as you've been detected), switch player to leader again, both other members suddenly are at the chopper, but they didn't go by foot, as I was the saboteur 1 sec before and he was near leader. When switched to leader, saboteur was 150m away at the chopper. ''[1.02]'' -[[User:FavoriteVictim|FavoriteVictim]] 12:45, 31 December 2006  
When switching player inside a team from leader to other, then getting back to leader, orders are wrong. "All, return to formation" becomes "All, follow all". Found in campaign mission where u have to kill those 2 ammo urals, as Saboteur could not find the door to the camp, I had to switch and go myself, then when coming back out and switching again, orders where wrong. Also noted that when you're seen on this mission, you kill reinforcements, switch player (new team leader orders to get in UH60 as you've been detected), switch player to leader again, both other members suddenly are at the chopper, but they didn't go by foot, as I was the saboteur 1 sec before and he was near leader. When switched to leader, saboteur was 150m away at the chopper. ''[1.02]'' -[[User:FavoriteVictim|FavoriteVictim]] 12:45, 31 December 2006  
: Not sure if it's a bug, but try using radio 0-1 (Reply->Done) when you switch back to the leader, it might fix it. --[[User:BigDawgKS|Big Dawg KS]]
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Revision as of 03:41, 2 January 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.

1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.

The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

Template:Bug priority Template:Bug priority

Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

Bug priorities To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0. Only BigDawgKS, Sniperwolf572, the BI staff and the wiki sysops are allowed to set priorities to values higher than 0.

General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island & Object Issues

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Mission Issues

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Realism Issues

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Units/Vehicles

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Visual Issues

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Weapons

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