BIS fnc VRDrawGrid: Difference between revisions

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{{Feature|Informative|Only one instance of grid visualisation can run at any given time. Calling this function multiple times will only move the grid center.}}
{{Feature|Informative|Only one instance of grid visualisation can run at any given time. Calling this function multiple times will only move the grid center.}}


|s1=[location'', colour''] call [[BIS_fnc_VRDrawGrid]]
|s1= [location'', colour''] call [[BIS_fnc_VRDrawGrid]]


|p1= location: [[Position]] or [[Boolean]]:
|p1= location: [[Position]] or [[Boolean]]:

Revision as of 23:11, 12 July 2022

Hover & click on the images for description

Description

Description:
Visualizes surface grid (used primarily for VR missions).
Only one instance of grid visualisation can run at any given time. Calling this function multiple times will only move the grid center.
Execution:
call
Groups:
VR

Syntax

Syntax:
[location, colour] call BIS_fnc_VRDrawGrid
Parameters:
location: Position or Boolean:
  • Position: center position (should be multiple of 4 in both axis to correspond with the tiles on the ground, like [1000,1000] or [2400,2400])
  • Boolean: use false to disable grid visualisation
colour: Array - (Optional, default [0,0,0,1]) to format [R,G,B,A]
Return Value:
Nothing

Examples

Example 1:
[getPosATL player, [0.078, 0.3647, 0.0]] call BIS_fnc_VRDrawGrid;
Example 2:
[false] call BIS_fnc_VRDrawGrid;

Additional Information

See also:
BIS_fnc_VRDrawBorder

Notes

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