BIS fnc initVirtualUnit: Difference between revisions

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m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
m (Text replacement - "<code>(\[?[^\[]+\]?) *(\[\[)?(call|spawn)(\]\])? *(\[\[)?(BI(N|S)_fnc_[a-zA-Z0-9_]+)(\]\])?;?<\/code>" to "<sqf>$1 $3 $6;</sqf>")
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|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>someObject [[call]] [[BIS_fnc_initVirtualUnit]];</code>
|x1= <sqf>someObject call BIS_fnc_initVirtualUnit;</sqf>


|seealso= [[BIS_fnc_isUnitVirtual]]
|seealso= [[BIS_fnc_isUnitVirtual]]
}}
}}

Revision as of 13:24, 1 July 2022

Hover & click on the images for description

Description

Description:
Initialize virtual unit. Disable it, turn the camera upwards and save its correct side.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object] call BIS_fnc_initVirtualUnit
Parameters:
object: Object - Object to be turned into virtual unit
Return Value:
Boolean

Examples

Example 1:
someObject call BIS_fnc_initVirtualUnit;

Additional Information

See also:
BIS_fnc_isUnitVirtual

Notes

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